Vel
Throw the sacred spear, then call it back through the fight.

A mythology action-roguelite painted from a family's inheritance.
The premise
A soul wakes on the riverbank with its karma intact and its boons gone. Each life carries it deeper into a world held by the Nine Guardians.
The goal is not conquest. You fight the gods until they remember what they are—and release them from the wheel.
In the build today
Current Godot development captures show the bell hall, playable route, and encounter spaces. The seams are visible because the work is real.



Combat language
Throw the sacred spear, then call it back through the fight.
A deliberate three-hit combo with a committed final strike.
Parries, dash i-frames, hit-stop, and input buffering shape the rhythm.
Guardians are released, not killed. Victory changes the world.
The Nine Guardians
A boss-rush with no filler enemies. Each guardian is an encounter, a worldview, and a release.


Guardian I · playable
Lord of wind. A storm-lit fight built around reading space, committing to the throw, and reclaiming the Vel.
First boss playable on PCObjects of consequence
Relics are drawn, modeled, lit, and then given a mechanical reason to exist inside the world.
A navigable landmark, encounter object, and source of ritual light.
The thrown-and-recalled weapon at the center of the combat language.
The cosmological symbol that becomes interface, story, and consequence.
Paint to play
Drag is replaced by movement: each study reveals the path from flat reference to a navigable Godot scene.
The place every life begins again.
A guardian stage shaped by wind and moonlight.
Temple depth rebuilt as a playable corridor.
The score
The title theme is licensed live Carnatic performance. Sound remains opt-in here, just as attention should be.
From the painted world




Active development
Ask to be told when the next guardian wakes.
Get notifiedBring the device, workflow, source material, or edge case that could confirm or break the current claim. The next gate should be evidence, not polish.
A human reply from hello@saistudios.io